Cluster Vector
How It Works
-
Survey the Grid
Each level opens with scattered color-matched clusters sitting at rest on a dark field — your job is to read their positions before touching anything.
-
Draw Your Vectors
Drag between two same-colored nodes to create a directional link; the angle and length of your draw determines how the clusters travel when released.
-
Trigger the Merge
Hit go and watch everything move at once. When you nail it, all the pieces come together into one blob and you didn't waste any moves.
Features
Geometry That Matters
The angles aren't just decoration - mess up by even 30 degrees and you'll watch your perfect solution completely fall apart.
Obstacle Grids
Later levels throw in walls and weird gravity stuff, so now you're trying to bank shots off multiple surfaces like some kind of physics pool game.
Move Economy
Every level has a par count; beating it earns a second star, so going back doesn't feel like you're just doing the same thing over.
Procedural Puzzle Lab
There's this sandbox mode that keeps making new puzzles based
on how well you're doing, so you'll never run out of stuff
to solve.
Reviews
-
"This is what puzzle games should feel like. Blew through 30 levels without stopping, then had to go back and actually try for perfect scores on the ones I rushed through. The physics actually work like they should."
-
"Calm until it isn't. Begins all zen and peaceful, but by the end I'm literally drawing diagrams on paper trying to figure out these crazy bounce angles. That's exactly how a game should get harder."
-
"Finally, a puzzle game that respects spatial thinkers. The math stuff isn't just thrown in there for looks - it's literally the entire point of the game. I've recommended Cluster Vector to every engineer and architect I know."
FAQ
-
How much spatial math do I actually need?
Nah, you just pick it up as you go. Don't need to be a math whiz or anything. Geometry helps, but you can get pretty far just going with your gut.
-
Is there a time limit on moves?
Never. Every level is untimed; the only pressure is the move-count par if you're chasing stars.
-
Can I undo a bad vector draw?
You can clear and redraw any vector before triggering the release — once you launch, the physics run to completion.
-
What happens after the 80+ levels?
The Puzzle Lab generates fresh boards indefinitely, and a weekly challenge board posts a new community puzzle every Monday.