Cluster Vector

How It Works

  • Survey the Grid

    Each level opens with scattered color-matched clusters sitting at rest on a dark field — your job is to read their positions before touching anything.

  • Draw Your Vectors

    Drag between two same-colored nodes to create a directional link; the angle and length of your draw determines how the clusters travel when released.

  • Trigger the Merge

    Hit go and watch everything move at once. When you nail it, all the pieces come together into one blob and you didn't waste any moves.

Features

magic balls magic balls
ball

Geometry That Matters

The angles aren't just decoration - mess up by even 30 degrees and you'll watch your perfect solution completely fall apart.

ball

Obstacle Grids

Later levels throw in walls and weird gravity stuff, so now you're trying to bank shots off multiple surfaces like some kind of physics pool game.

ball

Move Economy

Every level has a par count; beating it earns a second star, so going back doesn't feel like you're just doing the same thing over.

ball

Procedural Puzzle Lab

There's this sandbox mode that keeps making new puzzles based
on how well you're doing, so you'll never run out of stuff to solve.

Reviews

  • user avatar

    Soren M.:

    "This is what puzzle games should feel like. Blew through 30 levels without stopping, then had to go back and actually try for perfect scores on the ones I rushed through. The physics actually work like they should."

  • user avatar

    Priya T.:

    "Calm until it isn't. Begins all zen and peaceful, but by the end I'm literally drawing diagrams on paper trying to figure out these crazy bounce angles. That's exactly how a game should get harder."

  • user avatar

    Daniel R.:

    "Finally, a puzzle game that respects spatial thinkers. The math stuff isn't just thrown in there for looks - it's literally the entire point of the game. I've recommended Cluster Vector to every engineer and architect I know."

FAQ

  • How much spatial math do I actually need?

    arrow

    Nah, you just pick it up as you go. Don't need to be a math whiz or anything. Geometry helps, but you can get pretty far just going with your gut.

  • Is there a time limit on moves?

    arrow

    Never. Every level is untimed; the only pressure is the move-count par if you're chasing stars.

  • Can I undo a bad vector draw?

    arrow

    You can clear and redraw any vector before triggering the release — once you launch, the physics run to completion.

  • What happens after the 80+ levels?

    arrow

    The Puzzle Lab generates fresh boards indefinitely, and a weekly challenge board posts a new community puzzle every Monday.